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authorKumar Damani <kdamani@kepler.space>2021-11-18 18:37:13 +0000
committerKumar Damani <kdamani@kepler.space>2021-11-18 18:37:13 +0000
commit3ef697969c370f79fb03554b043580420a94a646 (patch)
treed85cd24d46c6e6dea5b43ff10cb6c908c7cd1e88 /compton
parentd182a6968315378b03ef306648d49f772ed47006 (diff)
minor updates for glx
Diffstat (limited to 'compton')
-rw-r--r--compton/.config/compton.conf49
1 files changed, 23 insertions, 26 deletions
diff --git a/compton/.config/compton.conf b/compton/.config/compton.conf
index f42a5f8..545c279 100644
--- a/compton/.config/compton.conf
+++ b/compton/.config/compton.conf
@@ -23,16 +23,16 @@ shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
-shadow-radius = 12;
+shadow-radius = 24;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
shadow-opacity = 0.75;
# The left offset for shadows, in pixels. (defaults to -15)
-shadow-offset-x = -15;
+shadow-offset-x = -30;
# The top offset for shadows, in pixels. (defaults to -15)
-shadow-offset-y = -15;
+shadow-offset-y = -30;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
@@ -90,7 +90,7 @@ shadow-exclude = [ "class_g='Polybar'" ]
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
-fading = false;
+fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
@@ -176,7 +176,7 @@ opacity-rule = [
#################################
# Background-Blurring #
#################################
-
+#
# Parameters for background blurring, see the *BLUR* section for more information.
#blur-method =
@@ -204,23 +204,23 @@ blur-background-fixed = false;
# Specify the blur convolution kernel, with the following format:
# example:
-blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
+#blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
-#blur-kern = "3x3box";
-
-# blur: {
-# # requires: https://github.com/ibhagwan/picom
-# method = "kawase";
-# #method = "kernel";
-# strength = 10;
-# # deviation = 1.0;
-# # kernel = "11x11gaussian";
-# background = true;
-# background-frame = false;
-# background-fixed = false;
-# kern = "3x3box";
-# }
+blur-kern = "3x3box";
+
+#blur: {
+# # requires: https://github.com/ibhagwan/picom
+# method = "kawase";
+# #method = "kernel";
+# strength = 10;
+# # deviation = 1.0;
+# # kernel = "11x11gaussian";
+# background = true;
+# background-frame = false;
+# background-fixed = false;
+# kern = "3x3box";
+#}
# Exclude conditions for background blur.
#blur-background-exclude = [
@@ -240,14 +240,11 @@ daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
-experimental-backends = false;
backend = "glx";
-#backend = "xrender";
-
# Enable/disable VSync.
# vsync = false
-vsync = true
+# vsync = true
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
@@ -342,7 +339,7 @@ detect-client-leader = true
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
-# glx-no-stencil = false
+glx-no-stencil = true
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
@@ -357,7 +354,7 @@ detect-client-leader = true
# The opposing option is use-damage
#
# no-use-damage = false
-use-damage = true
+# use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers