diff options
| author | Kumar Damani <kdamani@kepler.space> | 2021-11-18 18:37:13 +0000 |
|---|---|---|
| committer | Kumar Damani <kdamani@kepler.space> | 2021-11-18 18:37:13 +0000 |
| commit | 3ef697969c370f79fb03554b043580420a94a646 (patch) | |
| tree | d85cd24d46c6e6dea5b43ff10cb6c908c7cd1e88 /compton/.config | |
| parent | d182a6968315378b03ef306648d49f772ed47006 (diff) | |
minor updates for glx
Diffstat (limited to 'compton/.config')
| -rw-r--r-- | compton/.config/compton.conf | 49 |
1 files changed, 23 insertions, 26 deletions
diff --git a/compton/.config/compton.conf b/compton/.config/compton.conf index f42a5f8..545c279 100644 --- a/compton/.config/compton.conf +++ b/compton/.config/compton.conf @@ -23,16 +23,16 @@ shadow = true; # The blur radius for shadows, in pixels. (defaults to 12) # shadow-radius = 12 -shadow-radius = 12; +shadow-radius = 24; # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) shadow-opacity = 0.75; # The left offset for shadows, in pixels. (defaults to -15) -shadow-offset-x = -15; +shadow-offset-x = -30; # The top offset for shadows, in pixels. (defaults to -15) -shadow-offset-y = -15; +shadow-offset-y = -30; # Avoid drawing shadows on dock/panel windows. This option is deprecated, # you should use the *wintypes* option in your config file instead. @@ -90,7 +90,7 @@ shadow-exclude = [ "class_g='Polybar'" ] # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. # fading = false -fading = false; +fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # fade-in-step = 0.028 @@ -176,7 +176,7 @@ opacity-rule = [ ################################# # Background-Blurring # ################################# - +# # Parameters for background blurring, see the *BLUR* section for more information. #blur-method = @@ -204,23 +204,23 @@ blur-background-fixed = false; # Specify the blur convolution kernel, with the following format: # example: -blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; +#blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # # blur-kern = '' -#blur-kern = "3x3box"; - -# blur: { -# # requires: https://github.com/ibhagwan/picom -# method = "kawase"; -# #method = "kernel"; -# strength = 10; -# # deviation = 1.0; -# # kernel = "11x11gaussian"; -# background = true; -# background-frame = false; -# background-fixed = false; -# kern = "3x3box"; -# } +blur-kern = "3x3box"; + +#blur: { +# # requires: https://github.com/ibhagwan/picom +# method = "kawase"; +# #method = "kernel"; +# strength = 10; +# # deviation = 1.0; +# # kernel = "11x11gaussian"; +# background = true; +# background-frame = false; +# background-fixed = false; +# kern = "3x3box"; +#} # Exclude conditions for background blur. #blur-background-exclude = [ @@ -240,14 +240,11 @@ daemon = false # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # `xrender` is the default one. # -experimental-backends = false; backend = "glx"; -#backend = "xrender"; - # Enable/disable VSync. # vsync = false -vsync = true +# vsync = true # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # dbus = false @@ -342,7 +339,7 @@ detect-client-leader = true # practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. # -# glx-no-stencil = false +glx-no-stencil = true # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, @@ -357,7 +354,7 @@ detect-client-leader = true # The opposing option is use-damage # # no-use-damage = false -use-damage = true +# use-damage = true # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers |
